Feb 23, 2012
Feb 22, 2012
Feb 20, 2012
Jul 4, 2011
15th blog entry - Map of a Corrupted Church
Hello guys, if anyone's reading this at all, here's something I made a few days ago using Dungeon Crafter III Silver Edition tool. That thing is so simple, yet helps incredibly. With just a little skill in any image-editing program, you can easily make your custom floors, walls and objects, easily import them into the program and use them.
Here's the link to download the program: http://www.dungeoncrafter3.com/download.php

Mar 17, 2011
14th blog entry - Campaign introduction idea, No.8
Okay, I know I've been away for some time now, and I know I owe you guys a lot, so, here we go:
Isanna is a lone island, only about a dozen kilometers in diameter, populated by humans and organized as a horrible mix of feudalism, monarchy and magocracy, with a bit of anarchy. In one word: Capitalism. It's capitol, Esaine, has possibly the greatest harbor in the world, as the island is a crossroad of many trade routes. Everyday, hundreds of merchant ships sail in and out of the harbor, bringing goods to sell and carrying off the stuff they bought. Warships, and even private yachts, dock here to refill on supplies before heading out to continue their voyage. Esaine blooms. It attracts tourists, merchants, rich and poor, noble and noteless, people of skill, and those without. Everybody want to try their luck in Esaine. Whether is it gamble, trade, work or crime, people flaw into the city, and money runs the show. Those with it have the privilege of acting arrogantly, enjoying all sorts of pleasure and being famous, while those without struggle to earn it, steal it, or get it by pure luck or through use of skill. Speaking of skill, this city is the perfect place to test them. Whether you are a merchant, gambler, lockpick, thief, prostitute, swordsman, wizard, animal tamer, or just a muscle for rent, there is job for all, and there is plenty of it. Taverns always need bouncers, waiters and performers, brothels need girls and bodyguards, merchants need thieves and spies, craftsmen need merchants, politicians need spies and assassins, and Esaine needs them all. Players meet eachother in jail, where they have ended up together after a bar fight the last night. They will be released this afternoon, and all their belongings wil be returned to them on their way out of the dungeon.
Feel free to alter the setting as you like x)
Isanna is a lone island, only about a dozen kilometers in diameter, populated by humans and organized as a horrible mix of feudalism, monarchy and magocracy, with a bit of anarchy. In one word: Capitalism. It's capitol, Esaine, has possibly the greatest harbor in the world, as the island is a crossroad of many trade routes. Everyday, hundreds of merchant ships sail in and out of the harbor, bringing goods to sell and carrying off the stuff they bought. Warships, and even private yachts, dock here to refill on supplies before heading out to continue their voyage. Esaine blooms. It attracts tourists, merchants, rich and poor, noble and noteless, people of skill, and those without. Everybody want to try their luck in Esaine. Whether is it gamble, trade, work or crime, people flaw into the city, and money runs the show. Those with it have the privilege of acting arrogantly, enjoying all sorts of pleasure and being famous, while those without struggle to earn it, steal it, or get it by pure luck or through use of skill. Speaking of skill, this city is the perfect place to test them. Whether you are a merchant, gambler, lockpick, thief, prostitute, swordsman, wizard, animal tamer, or just a muscle for rent, there is job for all, and there is plenty of it. Taverns always need bouncers, waiters and performers, brothels need girls and bodyguards, merchants need thieves and spies, craftsmen need merchants, politicians need spies and assassins, and Esaine needs them all. Players meet eachother in jail, where they have ended up together after a bar fight the last night. They will be released this afternoon, and all their belongings wil be returned to them on their way out of the dungeon.
Feel free to alter the setting as you like x)
Dec 12, 2010
13th blog entry - Campaign introduction idea, No.7
Woah, it's been some time since my last post, but no worries, I'm still around. So, 'ere we go:
The story, or what's believed to be the one, goes: In the ancient times, countless millenia ago, long before mortals came into existance, universe was ruled by a single God, which nowdays has countless names, one of which is Bron. He wasn't alone however, countless undergods existed, which were his "people". Bron, being far the most powerful one, took little care of his subordinates, and enjoyed watching them do whatever they did, just as we enjoy watching insects live their little lives, knowing that if we wish to, we can easily help, or destroy them. Everything they did was interesting to him, and rarely did he interfere with their actions, but even if he did, it was only for his own satisfaction.
Undergods were many, and they lived all around, throughout the universe. They were all different from each other, just as people nowdays. They had feelings, sense of creativity, certain level of inteligence, power, etc... That's why some of them lived peacefully, and some of them fought each other for love, glory, practice, or just to be noticed by Bron, who often rewarded those who amused him alot. Considering that all of them had certain desires, quarrels were inevitable, which eventually led to fights, which led to hate, which led to war. Soon, undergods were organized into clans, which have in time grown into kingdoms, which battled each other, or formed alliances.
A couple of billions years later, two opposing sides existed. Lanatis and Undrogh. And guess what, they were in war. War, which has already taken too many lives, and the end to is was an insane idea. Undergods were now few, but hate for their enemies was stronger than ever. That is when they started creating worlds, where armies of soldiers were supposed to be bred, only so they can fight their God's battles. One of the first worlds which was created by the prince Andalor of Lanatis, was Aena, where this campaign takes place.
About ten thousand years later, most of the gods are dead or captured by the opposing side, and rarely does any mortal serve them anymore. Worlds are now self-governed, often composed of many different kingdoms. Portals which were in the past used for invading other worlds are now mostly destroyed, disabled or forgotten. Some have sunk deeply below the surface of the oceans, along with whole continents, others are buried deeply under the ground, never to be found again. Aena however, as it was one of the largest battlegrounds, and often invaded, still has one working portal, known to it's inhabitants, but it is speculated that many more exist, and are still active, but forgotten, somewhere in ancient temples, scattered throughout the land. Some of them are deep underground, some occupy the most unaccessible mountaintops, and for sure there are some laying in unexplored swamps, deserts, jungles or in the frosty wastes of Aena's North or South pole.
Now, the one known portal is what is causing the distrurbance on Aena. It started when the world was created, and has never actually stopped. In fact, it has only gotten worse since the prince Andalor was captured by the forces of Undrogh, because now, the Aenians are left to fend for themselves, with no help from their creator, and the forces of evil are invading through the portal no less. These are dark times, when hope is starting to wither, and Aena is desperate for heroes to rise and battle the darkness.
This introduction defines the epic history of the world and also the whole universe, and still leaves DMs with a lot of choices for creating the campaigns, and micro managing the events which take place before, and during the game.
I hope you liked it! x)
I hope you liked it! x)
Nov 3, 2010
12th blog entry - Campaign introduction idea, No.6
No time to lose! There are sessions to be had!
What once seemed like a quick military campaign, has turned to be a 70-year long war, which is taking two things: too long, and it's toll. There's not a single piece of land, and not a single soul that lives on the continent of Garland, who hasn't felt the consequences of hate and devastation.
After the Age of Creation, the land was divided among the strongest clans which possessed power and influence. Seven kingdoms formed, which have in time expanded their range of controll and influence onto the no-man's lands, taking the lone and unprotected settlements under their wings. Five hundred years later, six, out of seven great kingdoms remain. Frisbane (northern men), Harran (eastern, all races), Gladiis (central, men and elves), Lahalaron (western, elves), Draggath (southern, dwarves) and Eywind (southeastern, men and elves). Peace existed between kingdoms, but only formally. In secret, the governments fought each other for influence over the land.
The war began when Gladiis declared war on Eywind, and soon after attacked. The invasion was supposed to be quick, but Eywind had put together an alliance with the Harran, and had their military support in defending the borders. Soon after, Frisbane joined forces with Gladiis, and the dwarves of Draggath attacked both Eywind and Lahlaron, who formed an alliance to battle them. The situation was: Eywind, Harran and Lahlaron vs Frisbane, Gladiis and Draggath.
Since everyone were long prepared and ready for war, none of the kingdoms managed to take much of the opposing side's land. Seventy years later, the war still goes on, and the battlefields are the same which were in the early days of the conflict. Everyone's exausted, and it is only the hate for the opponents which still gives people the strength to fight. Although the battlefields are the same, the battles aren't. In the beginning, battles were fought head-on, in a large-scale attacks, but now, everyone seems to have dugged-in into trenches, shooting stone blocks from the catapults onto each other. Hand-to-hand clashes are rare, but still present.
It is the battlefield where the characters start their campaign. Arnan, the young, brave and charismatic captain of Eywind is in a command of a small group of soldiers, stationed on the eastern side of the battlefield between Eywind and Gladiis. The characters are under his command, along with about hundred more soldiers. In the previous months, he had much success in attacking the forces of Gladiis, and with the warriors under his command, he has brought many losses to the opposing side's forces. Now, the king of Eywind has commanded all of his troops stationed on the northern front to push an attack and break the enemy forces in a single blow. The time of the attack has come, and Arnan is expected to play an important role in it. He and his men are ordered to push through the enemy lines, and occupy the nearby ruins of the Rosewind village.
The order has been given, and Arnan charges out of the trenches into the no-man's land, followed by his brethren of battle. On the other side, soldiers of Gladiis are quickly strenghtening their lines to defend from the attack.
What happens next, DM will tell :)
What once seemed like a quick military campaign, has turned to be a 70-year long war, which is taking two things: too long, and it's toll. There's not a single piece of land, and not a single soul that lives on the continent of Garland, who hasn't felt the consequences of hate and devastation.
After the Age of Creation, the land was divided among the strongest clans which possessed power and influence. Seven kingdoms formed, which have in time expanded their range of controll and influence onto the no-man's lands, taking the lone and unprotected settlements under their wings. Five hundred years later, six, out of seven great kingdoms remain. Frisbane (northern men), Harran (eastern, all races), Gladiis (central, men and elves), Lahalaron (western, elves), Draggath (southern, dwarves) and Eywind (southeastern, men and elves). Peace existed between kingdoms, but only formally. In secret, the governments fought each other for influence over the land.
The war began when Gladiis declared war on Eywind, and soon after attacked. The invasion was supposed to be quick, but Eywind had put together an alliance with the Harran, and had their military support in defending the borders. Soon after, Frisbane joined forces with Gladiis, and the dwarves of Draggath attacked both Eywind and Lahlaron, who formed an alliance to battle them. The situation was: Eywind, Harran and Lahlaron vs Frisbane, Gladiis and Draggath.
Since everyone were long prepared and ready for war, none of the kingdoms managed to take much of the opposing side's land. Seventy years later, the war still goes on, and the battlefields are the same which were in the early days of the conflict. Everyone's exausted, and it is only the hate for the opponents which still gives people the strength to fight. Although the battlefields are the same, the battles aren't. In the beginning, battles were fought head-on, in a large-scale attacks, but now, everyone seems to have dugged-in into trenches, shooting stone blocks from the catapults onto each other. Hand-to-hand clashes are rare, but still present.
It is the battlefield where the characters start their campaign. Arnan, the young, brave and charismatic captain of Eywind is in a command of a small group of soldiers, stationed on the eastern side of the battlefield between Eywind and Gladiis. The characters are under his command, along with about hundred more soldiers. In the previous months, he had much success in attacking the forces of Gladiis, and with the warriors under his command, he has brought many losses to the opposing side's forces. Now, the king of Eywind has commanded all of his troops stationed on the northern front to push an attack and break the enemy forces in a single blow. The time of the attack has come, and Arnan is expected to play an important role in it. He and his men are ordered to push through the enemy lines, and occupy the nearby ruins of the Rosewind village.
The order has been given, and Arnan charges out of the trenches into the no-man's land, followed by his brethren of battle. On the other side, soldiers of Gladiis are quickly strenghtening their lines to defend from the attack.
What happens next, DM will tell :)
I saw some guys playing Magic the Gathering today on college, I'll have to approach them sometime and ask if they're in a mood for some DnD xD
Have fun guys!
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